HUGO PILATE


/ DESIGN RESEARCHER & DIGITAL ARTIST
MEDIUM ( ) — LINKEDIN () — VIMEO () — GITHUB () — MEDIUM ( ) — LINKEDIN () — VIMEO () — GITHUB () —

Göteborg, SE

Research-focused design practitioner and project manager, with 10+ years of experience working across the US, India, France, and the Netherlands, now based in Sweden.

I am specialized in user research and participatory methods with a strong curiosity for digital cultures and urbanistic questions. My work draws inspiration from gaming culture, creative coding, speculative design, and critical spatial practices. 

Lately, this practice has taken the shape of investigative reports on the use of digital twins in Gothenburg, virtual spaces used to pitch future urban developments, game-based collaborative experiences for young adults, and courses on site-specific speculation.

Elsewhere, I am one half of the artist duo What A Mess.

Find my latest portfolio here ( 🗂️ ).
/ hugopilate@gmail.com


COUNTER-TWINNING IN GOTHENBURG

2023 - 2025  MASTERS THESIS, MFA in Design, HDK-Valand

An investigation of Gothenburg’s urban digital twinning ecosystem with a critical interrogation of its actors’ ability to provide opportunities for meaningful civic engagement.

The work resulted in the shadowing of the development of the KultVis digital twin and the production of my own digital twin prototypes inspired by the practice of cartography. 

The project resulted in the production of three “counter-twins” which explore new approaches to spatio-temporal visualizations of contested sites by drwaing inspiration from the practice of counter-cartography.


Project microsite (🔗 External)
Masters thesis (🔗 External)

DESIGN STRATEGY
NEW MEDIA ART
CRITICAL SPATIAL PRACTICE
CO-PRODUCTION PHOTOGRAMMETRY
COUNTER-CARTOGRAPHY
SITE-SPECIFIC PRODUCTION



TURFU PROJECT WORLDBUILDING FROM THE PERIPHERIES OF THE WORLD

2022 - 2025 — Funding: Erasmus+ Grant

The Turfu Project is an EU-funded effort to develop a worldbuilding methodology and playbook for youths across Europe living in various forms of peripheries. The intent of the project was to encourage the imagination of desirable futures rooted in otherwise often overlooked territories, based on an original concept by artist and philosopher, Makan Fofana.

My role was to managed the development of the playbook, design and roll-out its visual identity, and coordinate efforts across consortium members.


Project Instagram: (🔗 External)
DESIGN STRATEGY
CO-PRODUCTION
WORLDBUILDING
TURFU


ENVISIONING THE CONSOLIDATION OF GOTHENBURG’S LOCAL FOOD ECOSYSTEM

2024 — Client: AlmostThere for Natet

Evening-long workshop bringing together producers, distributors, processors and potential customers to identify core values, drivers, and challenges shaping the development of Gothenburg’s local food ecosystem.

My role was to consult on workshop design, production and documentation, with a focus on providing a hybrid experience for online and in-person participants, and producing a booklet capturing the consolidated set of recommended strategies .
DESIGN STRATEGY
CO-PRODUCTION
SITE-SPECIFIC PRODUCTION


WHATAMESS.CITY

2024 — Self-Initiated

What A Mess is an artist collective founded by Pedro Gil Farias and myself, exploring how the digital and physical built environments inform each other; with a special interest for less market-dependent ways of engaging with these spaces. 

Our work uses a mix of site-specific documentation processes then translated into interactive installations made using readily available open-source tools (as much as possible!).


Collective’s site (🔗 External)
NEW MEDIA ART
CRITICAL SPATIAL PRACTICE
PHOTOGRAMMETRY
SITE-SPECIFIC PRODUCTION



PAST PROJECTS